查看“The Evolution of Cooperation”的源代码
←
The Evolution of Cooperation
跳到导航
跳到搜索
因为以下原因,您没有权限编辑本页:
您所请求的操作仅限于该用户组的用户使用:
用户
您可以查看和复制此页面的源代码。
== 部分参赛算法 == * TIT FOR TAT * FRIEDMAN: once got defected, defect from then on (totally unforgiving) * JOSS: TIT FOR TAT but occationally defect when should have cooperated * HARRINGTON: 前 15 名中唯一一个 non-nice 程序。随着进化,一开始有增长,但是当它可以加害的受害者被淘汰后,它自己也被淘汰。 *:The ecological analysis shows that '''doing well with rules that do not score well themselves''' is eventually a self-defeating process. == 摘抄 == === Chapter 2 The success of TIT FOR TAT === ==== P38 ==== A major lesson of this tournament is the importance of '''minimizing echo effects''' in an environment of mutual power. When a single defection can set off a long string of recriminations and counterrecriminations, both sides suffer. ==== P54 ==== What accounts for TIT FOR TAT's robust success is its combination of being '''nice''', '''retaliatory''', '''forgiving''', and '''clear'''. Its '''niceness''' prevents it from getting into unnecessary trouble. Its '''retaliation''' discurages the other side from persisting whenever defection is tried. Its '''forgiveness''' helps restore mutual cooperation. And its '''clarity''' makes it intelligible to the other player, thereby eliciting long-term cooperation. === Chapter 6 How to Choose Effectively === ==== P110 The advice ==== # Don't be envious. #: Asking how well you are doing compared to how well the other player is doing is not a good standard unless your goal is to destroy the other player. ... Given the strategy of the other player, are you doing as well as possible? Could somone else in your situation have done better with this other player? (P111) #: TIT FOR TAT 没有赢下一局比赛,但是总分最高。在非零和博弈中,你不需要比对手得分高来赢得高分。This is especially true when your are interacting with many different players. # Don't be the first to defect. # Reciprocate both cooperation and defection. #: The precise '''level of forgiveness''' that is optimal '''depends upon the environment'''. In particular, if the main danger is '''unending mutual recriminations''', then a generous level of forgiveness is appropriate. But, if the main danger is from strategies that are good at '''exploiting easygoing rules''', then an excess of forgiveness is costly. (P120) # Don't be too clever. ==== P123 ==== There is an important '''contrast''' between a zero-sum game like chess and a non-zero-sum game like the iterated Pisoner's Dilemma. In chess, it is useful to '''keep the other player guessing''' about your intentions. But in a non-zero-sum setting it does not always pay to be so clever. In the iterated Prisoner's Dilemma, you benefit from the other player's cooperation. The trick is to encourage that copperation. A good way to do it is to '''make it clear that you will reciprocate'''. ==== P182 ==== The foundation of cooperation is not really trust, but the durability of the relationship. [[Category:书籍]]
返回至
The Evolution of Cooperation
。
导航菜单
个人工具
登录
名字空间
页面
讨论
变种
视图
阅读
查看源代码
查看历史
更多
搜索
导航
首页
最近更改
随机页面
MediaWiki帮助
工具
链入页面
相关更改
特殊页面
页面信息